10:00 - 10:55 | Conference opening concert [EN] The Prague Film Orchestra
10:00 - 10:30
Welcoming words & KEYNOTE [EN] TBA
10:30 - 10:55
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11:00 - 11:55 | How to Create a Vision, Pillars & a Direction [EN] Benjamin Bauer
| Next generation location-based VR [EN] Martin Tichota
11:00 - 11:25
Making games alone or in a team? [EN] Tomáš Zachar
11:30 - 11:55
| GDACZ - Czech games industry data - press conference [CZ] Pavel Barák
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12:00 - 12:55 | Enjoy your lunch | Enjoy your lunch | Technology Incubation - Creative BIC [EN] Markéta Mentelová
12:00 - 12:25
Digižáci [CZ] Michael Lekovski
12:30 - 12:55
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13:00 - 13:55 | Hangar 13 - How we (re)created Lost Heaven for Mafia:DE [EN] Jakub Vavřík
| Sandbox - The modular development approach of Arma [EN] Sander Hoogervorst
13:00 - 13:25
Speech recognition and brand voice for VR and games. [EN] Josef Vopička
13:30 - 13:55
| Prague Incubator [CZ] Jiří Sulženko
13:00 - 13:25
Memorandum of cooperation [CZ] MFF UK, FAMU
13:30 - 13:55
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14:00 - 14:55 | Ideals vs. Reality - Procedural Encounters in Horizon Forbidden West [EN] Leszek Szczepański
| Making something look like what it does – Cognitive Affordance [EN] Matthew Jones
14:00 - 14:25
Chasing Simplicity: The Art of the MVP [EN] Mattias Van Camp
14:30 - 14:55
| Roundtable - Industry and education [EN] Lukáš Kolek (moderator)
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15:00 - 15:55 | Lag compensation techniques in physics driven game [EN] Otakar Nieder
| How to craft player's character or "Talk to the Gun" [EN] Ranko Trifkovic
| Workshop - “So you’ve graduated. Now what?” Tips & Tricks from a Senior Recruiter and Engineering Hiring Manager [EN]Ivan Danilenko, Viktoriya Gridneva More info |
16:00 - 16:55 | Tanks, Soldiers and Explosions – Live Action Creation of the Arma Reforger's Key Visual [EN] Ivan Buchta, Stanislav Petera
| Adaptive Music Design in Different Genres: How to Avoid Awkward Transitions [EN] Adam Sporka
| How to choose the "Best" Network Topology for your Multiplayer Game [EN] Timothee Engel
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17:00 - 17:55 | This War of Mine big summary - but this time, from a political point of view (!) [EN]Pawel Miechowski Supported by Creative Europe Media | Designing with open mind - From idea to impact [EN] Jan Vaněček
17:00 - 17:25
Share your knowledge: learn how to teach with GameDevHub [EN] Martin Vaňo, Martin Boháč
17:30 - 17:55
| Ministry Of Broadcast VS Ministry Of Investment [EN] Dušan Čežek
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20:00 - ??? :) | Main Conference Party - National House of Smíchov - Details
- 20:00 – Opening
- 20:05 – GDS Indies Pitching Session
- 21:15 – Announcement of GDS Game Jam 2022 winners, The Microsoft Cloud Skills Challenge winner and the GDS Indie Expo Awards
- 21:30 - informal networking
This main party is powered by 11 bit studios. |