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What's the agenda?

Thursday Friday Saturday
17:45 - 20:00
VIP Mingle
For all our guests and VIPs we prepared this uniqie opportunity to meet each other. This is only for invited guests.
20:00 - 00:00
WELCOME PARTY & badge pick-up
We invite you to the Badge Pick-up Party happening on Thursday, the night before the main conference. Meet with other developers and pick-up your conference badge early to skip the line the next day. The party is opened to all attendess, check out more details.
09:00 - 10:00
Open doors

Beat Games Hall Wargaming Hall Lecture Hall
10:00 - 10:55
Conference opening concert [EN]
The Prague Film Orchestra
10:00 - 10:30
Welcoming words & KEYNOTE [EN]
10:30 - 10:55
11:00 - 11:55
How to Create a Vision, Pillars & a Direction [EN]
Benjamin Bauer
Next generation location-based VR [EN]
Martin Tichota
11:00 - 11:25
Making games alone or in a team? [EN]
Tomáš Zachar
11:30 - 11:55
GDACZ - Czech games industry data - press conference [CZ]
Pavel Barák
12:00 - 12:55
Enjoy your lunch
Enjoy your lunch
Technology Incubation - Creative BIC [EN]
Markéta Mentelová
12:00 - 12:25
Digižáci [CZ]
Michael Lekovski
12:30 - 12:55
13:00 - 13:55
Hangar 13 - How we (re)created Lost Heaven for Mafia:DE [EN]
Jakub Vavřík
Sandbox - The modular development approach of Arma [EN]
Sander Hoogervorst
13:00 - 13:25
Speech recognition and brand voice for VR and games. [EN]
Josef Vopička
13:30 - 13:55
Prague Incubator [CZ]
Jiří Sulženko
13:00 - 13:25
Memorandum of cooperation [CZ]
13:30 - 13:55
14:00 - 14:55
Ideals vs. Reality - Procedural Encounters in Horizon Forbidden West [EN]
Leszek Szczepański
Making something look like what it does – Cognitive Affordance [EN]
Matthew Jones
14:00 - 14:25
Chasing Simplicity: The Art of the MVP [EN]
Mattias Van Camp
14:30 - 14:55
Roundtable - Industry and education [EN]
Lukáš Kolek (moderator)
15:00 - 15:55
Lag compensation techniques in physics driven game [EN]
Otakar Nieder
How to craft player's character or "Talk to the Gun" [EN]
Ranko Trifkovic
Workshop - “So you’ve graduated. Now what?” Tips & Tricks from a Senior Recruiter and Engineering Hiring Manager [EN]
Ivan Danilenko, Viktoriya Gridneva
More info

16:00 - 16:55
Tanks, Soldiers and Explosions – Live Action Creation of the Arma Reforger's Key Visual [EN]
Ivan Buchta, Stanislav Petera
Adaptive Music Design in Different Genres: How to Avoid Awkward Transitions [EN]
Adam Sporka
How to choose the "Best" Network Topology for your Multiplayer Game [EN]
Timothee Engel
17:00 - 17:55
This War of Mine big summary - but this time, from a political point of view (!) [EN]
Pawel Miechowski
Supported by Creative Europe Media

Designing with open mind - From idea to impact [EN]
Jan Vaněček
17:00 - 17:25
Share your knowledge: learn how to teach with GameDevHub [EN]
Martin Vaňo, Martin Boháč
17:30 - 17:55
Ministry Of Broadcast VS Ministry Of Investment [EN]
Dušan Čežek
20:00 - ??? :)
Main Conference Party - National House of Smíchov - Details
  • 20:00 – Opening
  • 20:05 – GDS Indies Pitching Session
  • 21:15 – Announcement of GDS Game Jam 2022 winners, The Microsoft Cloud Skills Challenge winner and the GDS Indie Expo Awards
  • 21:30 - informal networking
This main party is powered by 11 bit studios.
Beat Games Hall Wargaming Hall Lecture Hall
10:00 - 11:00
11:00 - 11:55
Global Perspectives: Trends, Insights and War Stories [EN]
John Goodale
Automating repeatable tasks with custom tools in Unreal Engine 5 [EN]
Krzysztof Pachulski
12:00 - 12:55
Enjoy your lunch
Enjoy your lunch
Workshop: Legal Issues in Game Development [EN]
Jaroslav Menčík - More info
13:00 - 13:55
Confessions of a Creative Director: Game making in the 21st Century [EN]
Paul Barnett
Cinematics in Mafia: Definitive Edition [EN]
Michal Oravec
Azure For Game Developers [EN]
Martin Šimeček, Vaclav Jirovsky
14:00 - 14:55
Concept Art In Returnal: How Creative Principles Shaped Returnal’s Visual Development [EN]
Veera Hokkanen
Where do you see yourself in 20 years? [EN]
Martin Klíma
Panel - Game developer and sound designer should be friends [EN]
(David Wurczel; Mátyás Csernák; Adam Sporka; Ressa Schwarzwald)
15:00 - 15:55
How to invent, design and write a good quest [CZ]
Daniel Vávra
Quo vadis mobile gaming? Mobile gaming now and possible scenarios for the future. [EN]
Mariusz Gasiewski
Stuff programmers must do that others hate [EN]
Aleksander Kauch
16:00 - 16:55
The Last Oricru - Post Mortem [EN]
Vladimír Geršl
Tales of War and Peace [EN]
Yaraslau Kot
Lessons learned from teaching robots to walk [EN]
Pavel Grunt, Martin Poliak
16:00 - 16:25
Arma: Reforging team to last [EN]
Natalia Agafonova
16:30 - 16:55
17:00 - 17:55
Future of AI in games [EN]
Marek Rosa
Happy Game: a story of love and suffering [CZ]
Jaromír Plachý
Interactive Talk About Physical Player Movement [EN]
Petr Soviš
18:00 - 18:15
Closing ceremony [EN]
Pavel Barák

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Conference is organized by Eventia s.r.o., Terms & Conditions (CZ)