Benjamin Bauer
Plan A Collective
{"Name":"Benjamin Bauer","Image":"\/speakers\/benjaminbauer.png","Company":"Plan A Collective","Description":"Ben is a ~20-year industry veteran who started as a Level Designer for Far Cry 1 and Crysis. Then he became a Lead for Crysis Warhead and switched to Ubisoft, working on Splinter Cell Blacklist, FarCry Primal, and FarCry 5 & 6 as a Director. Now he works for Plan A Collective as a Creative Director.","Language":"English","TalkName":"How to Create a Vision, Pillars & a Direction","TalkDescription":"This talk is about my practical experience creating various visions, pillars, and countless directions as a lead or director for games like Crysis, Splinter Cell Blacklist, and most Far Cry games. I will dive deeper into each of the three categories, list step-by-step guides, and explain why my take on them is crucial for modern game development and leadership.","ShowDate":"1-9-2022 8:30:00","Filter":"Business"}
Daniel Vávra
Warhorse Studios
{"Name":"Daniel V\u00e1vra","Image":"\/speakers\/danielvavra.png","Company":"Warhorse Studios","Description":"Dan V\u00e1vra is a Czech video game designer, screenwriter, director and co-founder and creative director of Warhorse Studios. His best known works include the video games Mafia: The City of Lost Heaven and Kingdom Come: Deliverance.","Language":"Czech","TalkName":"How to invent, design and write a good quest","TalkDescription":"This talk will summarize design advice from earlier talks for new generations, while presenting in a hands-on demonstration how to make a specific quest and how to write dialogue that doesn't feel like a scene from a porno movie written by a graphomaniac.","ShowDate":"1-9-2022 8:30:00","Filter":"Design"}
Paul Barnett
DPS Games/Wargaming UK
{"Name":"Paul Barnett","Image":"\/speakers\/paulbarnett.png","Company":"DPS Games\/Wargaming UK","Description":"Paul Barnett is the Franchise Creative director for Wargaming. He has worked on all manner of games from Sports titles, to Sci fi, fantasy RPG and vehicle arena combat. His background is in creative game design and the development of soft skills for the studios he works at.","Language":"English","TalkName":"Confessions of a Creative Director: Game making in the 21st Century","TalkDescription":"Join Paul Barnett for a whirlwind journey of creation, problems, solutions and stories that teach you the seven sins of design and the three things all game makers need to achieve, thrive, survive and excel in the wonderful world of game making. There will also be a few jokes.","ShowDate":"1-9-2022 8:30:00","Filter":"Other"}
Leszek Szczepański
Guerrilla Games
{"Name":"Leszek Szczepa\u0144ski","Image":"\/speakers\/leszekszczepanski.png","Company":"Guerrilla Games","Description":"Leszek started his adventure with game development by making modules for Neverwinter Nights back in high school. During university he worked as a professional Dungeon Master. Today, he has been developing video games professionally for 15 years. Over this time he worked on Metal Gear Ac!d 2, Sonic 4, Killzone: Shadow Fall, Horizon Zero Dawn, Horizon Forbidden West as well as multiple smaller mobile titles.","Language":"English","TalkName":"Ideals vs. Reality - Procedural Encounters in Horizon Forbidden West","TalkDescription":"Creation of gameplay systems in games is a complex process. It requires a large amount of forethought and iteration. It is a process in which ambitions and ideals of creating something groundbreaking often clash with the reality of developing a finished, coherent product. This talk will discuss this process using the Procedural Encounter System of Horizon Forbidden West as an example.","ShowDate":"1-9-2022 8:30:00","Filter":"Programming"}
Mariusz Gasiewski
Google
{"Name":"Mariusz Gasiewski","Image":"\/speakers\/mariuszgasiewski.png","Company":"Google","Description":"Mariusz Gasiewski has been with Google since 2007. He is leading mobile gaming and apps initiatives at Google for Startups Campus in Warsaw, supporting growth of mobile gaming and apps ecosystem in in the CEE region. During most of his career was helping some of Google\u2019s biggest clients in Central and Eastern Europe in preparation and implementation of mobile measurement strategies. He is a frequent speaker at gaming and mobile conferences and a founder of GameCamp (www.gamecamp.io), one of the biggest mobile gaming and apps specialists communities in Europe.","Language":"English","TalkName":"Quo vadis mobile gaming? Mobile gaming now and possible scenarios for the future.","TalkDescription":"What trends can we see in mobile gaming based on data? What genres are getting more important, which ones are getting less popular? What are the changes in monetisation, top countries popularity? Where it makes sense to put more focus being bigger developer, what should be the priority for smaller players?","ShowDate":"2-9-2022 8:30:00","Filter":"Business"}
Matthew Jones
DPS Games/Wargaming UK
{"Name":"Matthew Jones","Image":"\/speakers\/matthewjones.png","Company":"DPS Games\/Wargaming UK","Description":"Matt is a world leading vehicle artist, having amassed 18 game releases including DIRT and GRID titles, as well as five Formula One titles as Vehicle Art Group Lead for Codemasters. He made a move to Bordeaux in 2018 to Lead the Vehicle Art on the visually stunning Microsoft Flight Simulator and has spent the last 3 years working on his biggest title to date.","Language":"English","TalkName":"Making something look like what it does \u2013 Cognitive Affordance","TalkDescription":"I will break down the philosophy required to visualise fantastical and creative vehicles that wow the player whilst conveying the precise gameplay functionality of the Game Designers vision. This is a personal journey that reflects my development as a vehicle artist making vehicles for real-world games to a new and fantastical world in which every nut, bolt and lion\u2019s wing has to be designed from the ground up to convey how the vehicle will behave in the players hands in game.","ShowDate":"2-9-2022 8:30:00","Filter":"Art"}
John Goodale
Beamable
{"Name":"John Goodale","Image":"\/speakers\/johngoodale.png","Company":"Beamable","Description":"John is a 27-year games industry veteran and has spent most of his career helping western companies expand to Asia. Bilingual English-Japanese, John has done business in 50+ countries and has unique global experiences and perspectives, and countless \"war stories\" from the business trenches.","Language":"English","TalkName":"Global Perspectives: Trends, Insights and War Stories","TalkDescription":"From stumbling across borders illegally to yelling at foreign executives, learn from \u201cwar stories\u201d across 50+ countries how to run a successful games business worldwide. Drawing from executive experiences at SEGA, Activision, Unity and others, be informed, entertained and inspired to be successful on a global scale.","ShowDate":"2-9-2022 8:30:00","Filter":"Business"}
Adam Sporka
Acaremi
{"Name":"Adam Sporka","Image":"\/speakers\/sporka.png","Company":"Acaremi","Description":"Adam Sporka focuses on adaptive music in large virtual worlds as a designer, composer, and developer. He is a co-author of music in Kingdom Come: Deliverance (Warhorse Studios). As a music design consultant, he is available to established studios as well as indie developers.","Language":"English","TalkName":"Adaptive Music Design in Different Genres: How to Avoid Awkward Transitions","TalkDescription":"Join this session to see how various techniques of adaptive music can make or break your soundtrack. Musicality and responsiveness are conflicting requirements. The way this conflict shows depends on the genre of music. What is possible in techno won't work in classical music. What can be done with chiptunes won't work in pre-recorded audio. A good music design is aware of these constraints.","ShowDate":"2-9-2022 8:30:00","Filter":"Programming"}
Tomáš Zachar
PowerPlay Studio
{"Name":"Tom\u00e1\u0161 Zachar","Image":"\/speakers\/tomaszachar.png","Company":"PowerPlay Studio","Description":"Tom\u00e1\u0161 is creating games for over 20 years. Making them alone but also as a part of a team. He loves and prefers working on tools that help him with game development. His motto is \"Done is better than perfect\"","Language":"English","TalkName":"Making games alone or in a team?","TalkDescription":"Making games alone or in team? that's a good question! I would like to show you the cons and pros, and how we combined strengths of both approaches.","ShowDate":"4-9-2022 8:30:00","Filter":"Business"}
Markéta Mentelová
CzechInvest
{"Name":"Mark\u00e9ta Mentelov\u00e1","Image":"\/speakers\/marketamentelova.png","Company":"CzechInvest","Description":"Mark\u00e9ta Mentelov\u00e1 is in charge of cultural and creative industries at the Czechinvest Agency. She organizes the national round of the Creative Business Cup competition and is the project manager of the creative incubator CREATIVE BIC, which was established this year as part of the Technological Incubation project.","Language":"English","TalkName":"Technology Incubation - Creative BIC","TalkDescription":"During this talk, you will learn details about the Technology Incubation project that the Czechinvest Agency launched this year. The main focus will be especially on the creative incubator called CREATIVE BIC. You will learn what the program offers, who is an eligible applicant and what the requirements are.","ShowDate":"4-9-2022 8:30:00","Filter":"Other"}
Martin Tichota
Divr Labs
{"Name":"Martin Tichota","Image":"\/speakers\/martintichota.png","Company":"Divr Labs","Description":"Martin is a pioneer in challenging the technological and content boundaries of VR. He graduated from the Faculty of Applied Sciences at the University of West Bohemia. Before Martin joined Divr Labs as a co-founder and CTO, he worked in a well-known gaming studio Bohemia Interactive.","Language":"English","TalkName":"Next generation location-based VR","TalkDescription":"Find out about the challenges of wireless streaming for many concurrent users, state of the art of enterprise standalone headsets, multiplayer collocated inside-out tracking, and other innovation we have implemented in our new generation of VR arenas in Stockholm and London. As a bonus, learn how this cutting-edge technology shapes the development of our new experiences.","ShowDate":"4-9-2022 8:30:00","Filter":"Programming"}
David Wurczel
David Wurczel
{"Name":"David Wurczel","Image":"\/speakers\/davidwurczel.png","Company":"David Wurczel","Description":"I have 3+ years of professional experience composing music and designing sound for games and around 12+ years of concert experience as a solo guitar recital author and guest performer around Europe (Venice, Warsaw, Prague, Ma\u00f3, Amsterdam and more...).\r\nThe game project of main focus to me is currently a steampunk survival game called Volcanoids where I work full-time. There I am tasked with everything regarding audio, including music composition and sound implementation. Check it out on Steam!\r\nI also worked on several smaller game projects where I only did music composition (Waxworks: The Curse of Ancestors and others...), did scores for short films, documentaries, ads and also large ensemble orchestral arrangements of Paul A. Romero's Heroes of Might and Magic series OST for the Heroes Orchestra, a group of amazing musical friends based in Warsaw.\r\nLately, I have also started a cooperation with Grand Beats Audio based in Slovakia where we assist each other on various music\/audio design tasks remotely, co-organize events and participate on conferences.\r\nAs for education, I got my M.F.A. in Game Music & Audio from University of Chichester along with several Berklee Online certificate programs.\r\nLast year I both moderated panels and spoke at DevGamm Vilnius and now I am super excited to be at GDS 2022, hope to see you around!","Language":"English","TalkName":"Game developer and sound designer should be friends","TalkDescription":"On this panel discussion, the participants will be able to dive deeper into the game audio related questions and the journey of the audio production in game development processes. When it comes to audio, often two teams (dev and audio) are struggling to understand each other.\r\nWhy? Join the talk and find out with us. We will discuss topics such as:
\r\n\r\n1. Audio outsource vs. inhouse audio: hiring\/ collaborating with the right person.
\r\n2. When to include audio specialists in the dev-loop.
\r\n3. Outsourcing game audio to non-gamedev people: pros and cons.
\r\n4. Code of honor for both sides: audio and developers, and many more.
\r\n5. Communicating with the developer as an audio designer and vice versa. Prevention strategies, address potential issues before they arise, explain your language.
\r\n6. Main issue of difference between Czech game audio and US\/Western AAA games.","ShowDate":"4-9-2022 8:30:00","Filter":"Programming"}
Jakub Vavřík
Hangar 13
{"Name":"Jakub Vav\u0159\u00edk","Image":"\/speakers\/jakubvavrik.png","Company":"Hangar 13 ","Description":"Jakub is part of an Environment art team at Hangar 13 for 8 years and in his time there, he had a chance to work on titles like Mafia 3 with all its DLC's and Mafia: Definitive Edition.","Language":"English","TalkName":"How we (re)created Lost Heaven for Mafia:DE","TalkDescription":"I will be talking about the process we used to bring 18 years old Lost Heaven city and all its locations from original Mafia game into a modern day engine and updated its visuals and gameplay metrics so it meets current quality standards. Mainly focused on Environment art point of view, but I will also discuss how we cooperated with design and other content teams to balance different requirements of each department.","ShowDate":"5-9-2022 8:30:00","Filter":"Art"}
Dušan Čežek
Fuchs+Dachs sro
{"Name":"Du\u0161an \u010ce\u017eek","Image":"\/speakers\/dusancezek.png","Company":"Fuchs+Dachs sro","Description":"Creative director of Ministry Of Broadcast, co owner of Fuchs+Dachs and CEO\/CD Place of Departure","Language":"English","TalkName":"Ministry Of Broadcast VS Ministry Of Investment","TalkDescription":"Ministry Of Broadcast post-mortem, how to get funds and how to stay indie and make new titles, even after the game release.","ShowDate":"5-9-2022 8:30:00","Filter":"Business"}
Michal Oravec
Hangar 13
{"Name":"Michal Oravec","Image":"\/speakers\/michaloravec.png","Company":"Hangar 13","Description":"Coming from the TV technologies and freelance videography field I've joined Hangar 13 at the beginning of their endeavor to re-make the original Mafia game. I am part of the media team that was responsible for the cinematics in Mafia: Definitive Edition.","Language":"English","TalkName":"Cinematics in Mafia: Definitive Edition","TalkDescription":"The presentation will be about our whole workflow of creating cinematics for Mafia: Definitive Edition. We will go through all parts of the workflow like script breakdown, motion capture, editing, lighting, polishing the final product. I will mention the best practices we had adopted for each individual part and some caveats we had encountered during the development.","ShowDate":"5-9-2022 8:30:00","Filter":"Other"}
Mattias Van Camp
DPS Games/Wargaming UK
{"Name":"Mattias Van Camp","Image":"\/speakers\/mattiasvancamp.png","Company":"DPS Games\/Wargaming UK","Description":"Mattias Van Camp has been working in games for 10 years, with 8 games under his belt. Passionate about asset management, he spends his days at DPS Games pushing for better tools and practices and building some of them himself.","Language":"English","TalkName":"Chasing Simplicity: The Art of the MVP","TalkDescription":"DPS Games Lead Technical Artist Mattias Van Camp offers learnings from the trenches of production, and how breaking down a problem to its most basic parts simplifies processes that lead to better art.","ShowDate":"5-9-2022 8:30:00","Filter":"Art"}
Ivan Buchta
Bohemia Interactive a.s.
{"Name":"Ivan Buchta","Image":"\/speakers\/ivanbuchta.png","Company":"Bohemia Interactive a.s.","Description":"Ivan Buchta (43) has been working on the Bohemia Interactive's Arma series since 2006, specializing in environment design and creative direction. He currently acts as the creative lead of Arma Reforger and Arma 4.","Language":"English","TalkName":"Tanks, Soldiers and Explosions \u2013 Live Action Creation of the Arma Reforger's Key Visual","TalkDescription":"In this talk, renowned Czech photographer Stanislav Petera and Arma Reforger\u2019s Creative Director Ivan Buchta and will show you how to create a key visual for a modern mil-sim game in style. They\u2019ll cover the process from the initial idea, through the 3-day long photoshoot with real live actors and heavy military equipment towards the postprocessing and editing - all the way to final results and implementation of these assets. You\u2019ll also enjoy behind-the-scenes video and insights on the process from artist and game developer.","ShowDate":"6-9-2022 8:30:00","Filter":"Business"}
Ranko Trifkovic
Red Viking
{"Name":"Ranko Trifkovic","Image":"\/speakers\/rankotrifkovic.png","Company":"Red Viking","Description":"Ranko is passionate about narrative and game design, especially about bridging the ludo-narrative gap, helping studios big and small to reach better immersion of both gameplay and the story. As someone who's been cast in multiple roles, from game writer to game producer, to lead game designer, Ranko is bringing you wisdom right from the trenches...","Language":"English","TalkName":"How to craft player's character or \"Talk to the Gun\"","TalkDescription":"Characters are the mainstay of the story, right? So how do you create a character for your players? How do you immerse the player, how do you invite them to fill out the shoes of the character in a game? Come closer, and listen carefully, for we will both dissect the anatomy of a character AND bring you fresh example from the actual production...","ShowDate":"6-9-2022 8:30:00","Filter":"Design"}
Jan Vaněček
Geewa
{"Name":"Jan Van\u011b\u010dek","Image":"\/speakers\/janvanecek.png","Company":"Geewa","Description":"Jan originally started developing and designing board and card games. He then moved to Geewa where he designed the mobile RPG hit Smashing Four, and later to Keen Software House where he led the live-ops of Space Engineers. He is now back at Geewa, working on a new mobile RPG title. Jan's biggest passion is math in game design.","Language":"English","TalkName":"Designing with open mind - From idea to impact","TalkDescription":"A talk about player-oriented data-driven design. Taking examples from an upcoming mobile RPG development, we will go through the journey from idea to final impact, and discuss the benefits of gathering and reacting to player feedback as early as possible.","ShowDate":"6-9-2022 8:30:00","Filter":"Business"}
Pawel Miechowski
11 bit studios
{"Name":"Pawel Miechowski","Image":"\/speakers\/pawelmiechowski.png","Company":"11 bit studios","Description":"Pawel Miechowski - PR Lead at 11 bit studios. More than 20 years of experience in the games industry. Known titles: Frostpunk, This War of Mine, Children of Morta. A fan of beer and football.","Language":"English","TalkName":"This War of Mine big summary - but this time, from a policital point of view (!)","TalkDescription":"This War of Mine became a game that - apart from the games industry - has entered the world of politics. Big politics sometimes. And sometimes without our control, but in other cases - with our full support. Why we did that? Not only for benefits, but importantly - to make a change where the change could have been done. Come and hear some really unusual stories about a game, PR and politics.","ShowDate":"6-9-2022 8:30:00","Filter":"Business"}
Sander Hoogervorst
Bohemia Interactive
{"Name":"Sander Hoogervorst","Image":"\/speakers\/sanderhoogervorst.png","Company":"Bohemia Interactive","Description":"Sander is a Dutch technical game designer who worked on projects such as Divinity Original Sin 2 and currently works at Bohemia Interactive on Arma Reforger. He considers himself a specialized jack of all trades and is overall a positive well of energy who embodies the definition of an ADHD game developer.","Language":"English","TalkName":"Sandbox - The modular development approach of Arma","TalkDescription":"A practical talk about how to approach game development in a modular, sandbox way. Why it benefits both developers as well as modders and how it simplifies iterating, expanding and maintaining of features and its specific role in the creation of Arma Reforger.","ShowDate":"7-9-2022 8:30:00","Filter":"Design"}
Timothee Engel
Photon Engine
{"Name":"Timothee Engel","Image":"\/speakers\/timotheeengel.png","Company":"Photon Engine","Description":"Timothee Engel is a technical producer at Photon Engine. His technical expertise lies in the design and programming of multiplayer gameplay interactions. As a producer he manages internal projects and assists external partner projects in understanding the multiplayer development space.","Language":"English","TalkName":"How to choose the \"Best\" Network Topology for your Multiplayer Game","TalkDescription":"This goes over the modern networking topologies and how these enable the easier development of certain types of gameplay and player experience requirements. In addition to supporting the game design, selecting the right technology will help shorten iteration cycles and speed-up your time-to-market as more time as the technology works with rather than against you.","ShowDate":"7-9-2022 8:30:00","Filter":"Programming"}
Aleksander Kauch
11 bit studios
{"Name":"Aleksander Kauch","Image":"\/speakers\/aleksanderkauch.png","Company":"11 bit studios","Description":"Senior Technology Lead in 11 bit studios. Worked on almost every 11 bit's game including Anomaly series, This War of Mine and Frostpunk. Lectured in programming at Warsaw University of Technology and Academy of Games and Post-Production. Experienced in programming, game architecture and overall game development. Old games collector and games' history enthusiast.","Language":"English","TalkName":"Stuff programmers must do that others hate","TalkDescription":"Have you ever wondered how to make the entire team hate you? Just use words like \"refactor\" or \"branch merge\". Programmers often need to perform a lot of tasks to keep the project well-engineered and coherent. A lot of those tasks unpleasantly affect the team slowing down their work or increasing the workload put on them. The talk will focus on reducing the impact while getting the job done.","ShowDate":"7-9-2022 8:30:00","Filter":"Programming"}
Jaromír Plachý
Amanita Design
{"Name":"Jarom\u00edr Plach\u00fd","Image":"\/speakers\/jaromirplachy.png","Company":"Amanita Design","Description":"Jarom\u00edr Plach\u00fd makes games at Amanita Design. He has worked on three titles - Botanicula, CHUCHEL and Happy Game - all of which he directed, designed and animated himself. He likes beer and after finally releasing Happy Game \"only wants to work on beautiful games that will pour happiness into your heart.\"","Language":"English","TalkName":"Happy Game: a story of love and suffering","TalkDescription":"Happy Game is a nasty adventure game from Amanita Design, the studio behind other beautiful games such as Botanicula and CHUCHEL. Jarom\u00edr Plach\u00fd, the game's creator, will come to answer your questions about how the game was born, what it's like and why it even exits. It will be fun, it will be happy :-)","ShowDate":"7-9-2022 8:30:00","Filter":"Art"}
Vladimír Geršl
GoldKnights
{"Name":"Vladim\u00edr Ger\u0161l","Image":"\/speakers\/vladimirgersl.png","Company":"GoldKnights","Description":"Vlad is an experienced executive in the game industry (Activision, Sony, Plaion).\r\nWith 2 BAFTA nominations, plus multiple million-copy-selling console\/PC titles to his credit, Vlad has never led any commercially unsuccessful game \u2013 making him one of the top producers\/advisors in the business.","Language":"English","TalkName":"The Last Oricru - Post Mortem","TalkDescription":"The Last Oricru came to life over the course of an epic journey \u2013 from indie RPG to a full-scale AA project under a big publisher. From pure, Souls-like roots to a unique game blending principles of souls & classic action RPGs into its own, distinctive IP. From a small team working in the Prague office, to a mid-size company of over 40 working fully remote. Let\u2019s retrace this journey together.","ShowDate":"8-9-2022 8:30:00","Filter":"Business"}
Marek Rosa
Keen Software House & GoodAI
{"Name":"Marek Rosa","Image":"\/speakers\/marekrosa.png","Company":"Keen Software House & GoodAI","Description":"Marek Rosa is the CEO of GoodAI, a general artificial intelligence R&D company, and the CEO of Keen Software House, an independent game development studio best known for its best-seller Space Engineers (4 million copies sold). Marek founded GoodAI in 2014 with a $10M investment of his own money. Currently, Marek is occupied with the development of Space Engineers, VRAGE engine, AI Game, and general AI research project Memetic Badger.\r\n","Language":"English","TalkName":"Future of AI in games","TalkDescription":"Marek will talk about the current trajectory of AI research, its present state-of-the-art, and how it relates to game development. He will then extrapolate the next 5-10 years to demonstrate how we will train these future AI systems and what their capabilities will be. The presentation will contain examples from the experimental AI Game they are currently developing in GoodAI. Is AI in games the incremental path towards developing general AI (AGI)? What are the advantages the game sector hold that others are missing?","ShowDate":"8-9-2022 8:30:00","Filter":"Programming"}
Josef Vopička
The MAMA AI S.E.
{"Name":"Josef Vopi\u010dka","Image":"\/speakers\/josefvopicka.png","Company":"The MAMA AI S.E.","Description":"Ph.D. in speech recognition, 20 years of experience in speech technologies. Development of telephony, embedded, cloud, and VR speech solutions. Full stack of technologies for building human sounding synthetic neural voices.","Language":"English","TalkName":"Speech recognition and brand voice for VR and games.","TalkDescription":"The MAMA AI neural voices solution mVoice , gives an opportunity to bring naturally sounding voices to developers and production studios to create a voice content in their products. The mVoice can be used also for dynamic creation of audio content in real time. The mVoice can be used in the Unity via the The MAMA AI Unity plugin. This plugin serves not only synthetic voices but also provides speech recognition interface to the Game\/VR applications.","ShowDate":"8-9-2022 8:30:00","Filter":"Programming"}
Otakar Nieder
Grip Digital
{"Name":"Otakar Nieder","Image":"\/speakers\/otakernieder.png","Company":"Grip Digital","Description":"20+ years in video games and military simulations industr. Started as a junior tools engineer in Altar Interactive (UFO: Aftermath, UFO:Aftershock and UFO:Afterlight). Promoted to Lead Programmer of the last game of the trilogy. 12 years long stay at Bohemia Interactive Simulations (BISim) - growing from 50 to 300+ employees and as the Director of Development built an organisation of 180 developers working on tens of simultaneous projects.","Language":"English","TalkName":"Lag compensation techniques in physics driven game","TalkDescription":"Grip has a unique approach to minimize issues with user input lag in physics driven multiplayer game.","ShowDate":"8-9-2022 8:30:00","Filter":"Programming"}
Ivan Danilenko
Wargaming
{"Name":"Ivan Danilenko","Image":"\/speakers\/ivandanilenko.png","Company":"Wargaming","Description":"Ivan Danilenko is an Engineering Manager at Wargaming Vilnius responsible for the multidiscipline team of Software Engineers (consisting of Engine, Render, Tools, and Frontend developers) and has about 11 years of prior experience as a Software Engineer himself. After leading the World of Tanks PC Engine team for a while Ivan expanded his influence on his colleagues and taken a focused path of being responsible for employee hiring, professional growth, career advancement and well-being at one of the engineering teams working on World of Tanks for PC. ","Language":"English","TalkName":"So you\u2019ve graduated. Now what?","TalkDescription":"Tips & Tricks from a Senior Recruiter and Engineering Hiring Manager how to maximize your chances of getting your dream job. You will learn what you should know and what you should do to be competitive at the current game development job market. What the employers are looking for in entry level positions candidates.","ShowDate":"9-9-2022 8:30:00","Filter":"Other"}
Viktoriya Gridneva
Wargaming
{"Name":"Viktoriya Gridneva","Image":"\/speakers\/viktoriyagridneva.png","Company":"Wargaming","Description":"Viktoriya is an experienced Talent Acquisition leader with 6 years in the tech industry. Specialized in Product, Analytics and Tech hiring. Currently leads a global early-career talent program at Wargaming.","Language":"English","TalkName":"So you\u2019ve graduated. Now what?","TalkDescription":"Tips & Tricks from a Senior Recruiter and Engineering Hiring Manager how to maximize your chances of getting your dream job. You will learn what you should know and what you should do to be competitive at the current game development job market. What the employers are looking for in entry level positions candidates.","ShowDate":"9-9-2022 8:30:00","Filter":"Other"}
Martin Klíma
Warhorse Studios
{"Name":"Martin Kl\u00edma","Image":"\/speakers\/martinklima.png","Company":"Warhorse Studios","Description":"Martin Kl\u00edma is developing computer games since 1997. From Fish Fillets to Kingdom Come: Deliverance, he worked on a score of games in Brno, Prague and Leamington Spa. In 2011 he and Dan Vavra founded Warhorse Studios; he works as the Executive Producer there ever since.","Language":"English","TalkName":"Where do you see yourself in 20 years?","TalkDescription":"My daughter asked me if there is a point in getting into videogame industry today and that got me thinking about how is our industry going to look like in, say, 20 years. How is the business model going to evolve? What about the development process itself? This talks is not a serious futurological prophecy, but a not-quite-serious attempt to pick up significant current trends and extrapolate them.","ShowDate":"9-9-2022 8:30:00","Filter":"Other"}
Yaraslau Kot
The Farm 51
{"Name":"Yaraslau Kot","Image":"\/speakers\/yaraslaukot.png","Company":"The Farm 51","Description":"Game designer and narrativist since 1996. Works at Farm 51 game studio. Founder of BelGameDev Association. Former Regional Coordinator for Eastern Europe and Asia for IGDA, was coorganizer of Central and Eastern Europe Games Award, Crystal Canvas, Game Industry Conference and Games Gathering Conference. Author of numerous of games, books, articles.","Language":"English","TalkName":"Tales of War and Peace","TalkDescription":"The talk is about how our team created tool for game designers, AR, mil sim and larps. You will hear why in 2014 we were forced to use it to help people, how we started working with Ukranian Armed Forces to repel russian invasion. What hardships and challenges we endured on the way to this day in this 9 years of war.","ShowDate":"9-9-2022 8:30:00","Filter":"Design"}
Martin Šimeček
Microsoft
{"Name":"Martin \u0160ime\u010dek","Image":"\/speakers\/martinsimecek.png","Company":"Microsoft","Description":"Martin works as a Senior Software Engineer at Microsoft, as part of a global customer success team which focuses on Microsoft\u2019s Cloud and AI Platform. During the day he's engaging directly with customers and working hands-on across design, building a production phases, with focus on enabling mission-critical workloads on Microsoft Azure. During the night he plays on Xbox, Switch, or PC.","Language":"English","TalkName":"Azure For Game Developers","TalkDescription":"We will take a look at Azure PlayFab, a managed cross-platform backend as a service, designed specifically for games, and other useful cloud services in Microsoft Azure. Come learn about Azure services that can make your life easier and speed up your game development.","ShowDate":"10-9-2022 8:30:00","Filter":"Programming"}
Vaclav Jirovsky
Microsoft
{"Name":"Vaclav Jirovsky","Image":"\/speakers\/vaclavjirovsky.png","Company":"Microsoft","Description":"Vaclav works at Microsoft, where he focuses on designing cloud solutions to build reliable, secure, cost-effective and scalable software. His game dev skills suck, but he has something to say about backends.","Language":"English","TalkName":"Azure For Game Developers","TalkDescription":"We will take a look at Azure PlayFab, a managed cross-platform backend as a service, designed specifically for games, and other useful cloud services in Microsoft Azure. Come learn about Azure services that can make your life easier and speed up your game development.","ShowDate":"10-9-2022 8:30:00","Filter":"Programming"}
Pavel Barák
Czech Game Devs Association
{"Name":"Pavel Bar\u00e1k","Image":"\/speakers\/pavelbarak.png","Company":"Czech Game Devs Association","Description":"Pavel has been active in the game industry for more than 15 years. A co-founder and chairman of the Czech Game Developers Association. For the past ten years, he has been the director of the oldest independent game development conference in Europe, the Game Developers Session, which is also one of the largest game conferences in the region. In 2005, he founded Handjoy, a game development studio that specializes in mobile and advertising games.","Language":"English","TalkName":"Czech games industry data","TalkDescription":"New industry data including revenues, employees and demographic data. Issues and requests of the Czech game development industry will be also presented as well as the vision for the future years. ","ShowDate":"10-9-2022 8:30:00","Filter":"Business"}
Stanislav Petera
Freelancer
{"Name":"Stanislav Petera","Image":"\/speakers\/stanislavpetera.png","Company":"Freelancer","Description":"Stanislav is the experienced fashion and advertising photographer renowned for his passion and creativity. After several years of a successful commercial career in France, he currently focuses solely on his personal projects, shooting cinematic narrative images all around the world.","Language":"English","TalkName":"Tanks, Soldiers and Explosions \u2013 Live Action Creation of the Arma Reforger's Key Visual","TalkDescription":"In this talk, renowned Czech photographer Stanislav Petera and Arma Reforger\u2019s Creative Director Ivan Buchta and will show you how to create a key visual for a modern mil-sim game in style. They\u2019ll cover the process from the initial idea, through the 3-day long photoshoot with real live actors and heavy military equipment towards the postprocessing and editing - all the way to final results and implementation of these assets. You\u2019ll also enjoy behind-the-scenes video and insights on the process from artist and game developer.","ShowDate":"10-9-2022 8:30:00","Filter":"Art"}
Veera Hokkanen
Housemarque
{"Name":"Veera Hokkanen","Image":"\/speakers\/veerahokkanen.png","Company":"Housemarque","Description":"Veera Hokkanen is a concept artist and digital illustrator with over 6 years of professional experience in the games industry. She is currently working at Housemarque, a game studio based in Helsinki, that developed Returnal. Veera enjoys working on a variety of topics with both 2D and 3D tools.","Language":"English","TalkName":"Concept Art In Returnal: How Creative Principles Shaped Returnal\u2019s Visual Development","TalkDescription":"Veera Hokkanen was part of the visual development of Returnal which is Housemarque's latest award winning game. She will explain the core guiding design pillars of Returnal and how these principles affected the art style of the game. Throughout the presentation Veera will showcase various concept art paintings done during the production of Returnal with her personal views of each work on the side.","ShowDate":"16-9-2022 8:30:00","Filter":"Art"}
Pavel Grunt
GoodAI Research
{"Name":"Pavel Grunt","Image":"\/speakers\/pavelgrunt.png","Company":"GoodAI Research","Description":"Pavel is an engineer at heart, after several years working as a computer vision engineer, he joined GoodAI to work on the application of machine learning techniques for games","Language":"English","TalkName":"Lessons learned from teaching robots to walk","TalkDescription":"Creating a robot in a sandbox game like Space Engineers is easy. However, making it walk is a different challenge. In the talk you will found out how we collaborated on the task with scientists from the major European research institutions as part of the VeriDream project.","ShowDate":"16-9-2022 8:30:00","Filter":"Programming"}
Mgr. Mátyás Csernák
Grand Beats Production
{"Name":"Mgr. M\u00e1ty\u00e1s Csern\u00e1k","Image":"\/speakers\/matyascsernak.png","Company":"Grand Beats Production","Description":"M\u00e1ty\u00e1s Csern\u00e1k is a composer, guitarist, sound designer, manager, CEO and an all-round brilliant professional in the game audio industry. He co-founded Grand Beats Production, an outsourcing game audio production studio based in Slovakia which not only supplies samples but also full services including implementation via FMOD \/ Wwise and integration with dedicated game engines. He is the the CEO of the company and it is where he focuses most of his work. He is also one of the founders of a currently evolving game audio pros. association, GAPA (Game Audio Professionals Association).","Language":"English","TalkName":"Game developer and sound designer should be friends","TalkDescription":"On this panel discussion, the participants will be able to dive deeper into the game audio related questions and the journey of the audio production in game development processes. When it comes to audio, often two teams (dev and audio) are struggling to understand each other. Why? Join the talk and find out with us. We will discuss topics such as:
\r\n\r\n1. Audio outsource vs. inhouse audio: hiring\/ collaborating with the right person.
\r\n2. When to include audio specialists in the dev-loop.
\r\n3. Outsourcing game audio to non-gamedev people: pros and cons.
\r\n4. Code of honor for both sides: audio and developers, and many more.
\r\n5. Communicating with the developer as an audio designer and vice versa. Prevention strategies, address potential issues before they arise, explain your language.
\r\n6. Main issue of difference between Czech game audio and US\/Western AAA games.","ShowDate":"16-9-2022 8:30:00","Filter":"Programming"}
Natalia Agafonova
Bohemia Interactive
{"Name":"Natalia Agafonova","Image":"\/speakers\/nataliaagafonova.png","Company":"Bohemia Interactive","Description":"Natalia is a Senior Producer at Bohemia Interactive, currently working on Arma Reforger. Her background in graphic design and sustainable innovation helps her to bring a people-first approach and multidisciplinary thinking to game production.","Language":"English","TalkName":"Arma: Reforging the team to last","TalkDescription":"With the next big installment of the Arma series on the horizon, we at Bohemia started asking ourselves: how do we build a team capable of rebooting a 20-year-old franchise on a new engine? How do we nourish the team that lasts and thrives for years to come? Let\u2019s explore what we found in the talk dedicated to resolving generational gaps, creating effective teams, and decentralizing responsibility to develop not only the product but the people working on it too.","ShowDate":"16-9-2022 8:30:00","Filter":"Business"}
Jaroslav Menčík
MAVERICKS advokáti s.r.o.
{"Name":"Jaroslav Men\u010d\u00edk","Image":"\/speakers\/jaroslavmencik.png","Company":"MAVERICKS advok\u00e1ti s.r.o.","Description":"Jaroslav is an experienced lawyer focusing on startups, new technologies and video game industry. As a gamer himself, Jaroslav proudly advises aspiring game studios on publishing & investment deals, intellectual property issues and other exciting legal stuff. Jaroslav holds law degrees from leading universities in CZE and USA.","Language":"English","TalkName":"Workshop: Legal Issues in Game Development","TalkDescription":"Are you developing the best video game of all times but fear the legal challenges that lie ahead? You don\u2019t have to anymore! GDS is organizing a workshop with a video game lawyer who will be happy answer all your questions, whether you are a small indie studio working on your first game or an experienced team developing a AAA title.","ShowDate":"16-9-2022 8:30:00","Filter":"Business"}
Jan Ilavsky
Beat Games
{"Name":"Jan Ilavsky","Image":"\/speakers\/janilavsky.png","Company":"Beat Games","Description":"Creative director at Beat Games. Award winning game developer, programmer, designer and musician. Creator of Beat Saber, Chameleon Run and many more small games.","Language":"English","TalkName":"Keynote","TalkDescription":"","ShowDate":"16-9-2022 8:30:00","Filter":"Other"}
Martin Poliak
GoodAI Research
{"Name":"Martin Poliak","Image":"\/speakers\/martinpoliak.png","Company":"GoodAI Research","Description":"Martin is research manager at GoodAI, where he is currently focusing on unlocking the potentials of large language models for general AI. In addition, he has been coordinating the development of walking robots for Space Engineers as a part of the EU-funded VeriDream project.","Language":"English","TalkName":"Lessons learned from teaching robots to walk","TalkDescription":"Creating a robot in a sandbox game like Space Engineers is easy. However, making it walk is a different task. In the talk you will find out about the challenges we faced and also about our collaboration on the project with scientists from major European research institutions as a part of the VeriDream project.","ShowDate":"16-9-2022 8:30:00","Filter":"Programming"}
Martin Vaňo
GameDevHub
{"Name":"Martin Va\u0148o","Image":"\/speakers\/martinvano.png","Company":"GameDevHub","Description":"Martin has been designing games since 1997. His pro career started in 2008. Since then, he worked on wide range of games from AAA military sims through mobile games to live escape games.
Martin teaches game design and development on various Czech universities and in GameDevHub since 2016.","Language":"English","TalkName":"Share your knowledge: learn how to teach with GameDevHub","TalkDescription":"GameDevHub is an online school that had more than 250 students over the last two years. We teach basic gamedev skills: game and narrative design, art, coding and more. Come and learn how you can make a difference in gamedev community by sharing your knowledge and improve the field as a whole. I will talk our successes and hurdles, and what you can get from GameDevHub as a teacher or a student.","ShowDate":"16-9-2022 8:30:00","Filter":"Other"}
Petr Soviš
PixelAnt Games
{"Name":"Petr Sovi\u0161","Image":"\/speakers\/petrsovis.png","Company":"PixelAnt Games","Description":"Petr has been coding games for more than 20 years. He specializes in physics simulations, animation and navigation programming, computer geometry and low-level optimizations. He wrote player code and animation engines for Mafia II and DayZ. He's now Technical Director in PixelAnt Games CZ.","Language":"English","TalkName":"Interactive Talk About Physical Player Movement","TalkDescription":"We will, together, take a journey of incorporating fully physical 3rd person player into the game. We will talk about character physics setup and it's pros and cons, implementation of walking, running, jumping, wall-riding and other states. And everything will be shown in real-time in Unity3D editor. We'll also talk about how this setup can be used by designers to create interesting gameplay.","ShowDate":"16-9-2022 8:30:00","Filter":"Programming"}
Ressa Schwarzwald
Gameowdio
{"Name":"Ressa Schwarzwald","Image":"\/speakers\/ressaschwarzwald.png","Company":"Gameowdio","Description":"13 years in the industry as a freelancing audio generalist, been audio producer at TinyBuild, audio lead at CM Games, running her own audio outsourcing studio Gameowdio at the moment.","Language":"English","TalkName":"Game developer and sound designer should be friends","TalkDescription":"On this panel discussion, the participants will be able to dive deeper into the game audio related questions and the journey of the audio production in game development processes. When it comes to audio, often two teams (dev and audio) are struggling to understand each other.\r\nWhy? Join the talk and find out with us. We will discuss topics such as:
\r\n\r\n1. Audio outsource vs. inhouse audio: hiring\/ collaborating with the right person.
\r\n2. When to include audio specialists in the dev-loop.
\r\n3. Outsourcing game audio to non-gamedev people: pros and cons.
\r\n4. Code of honor for both sides: audio and developers, and many more.
\r\n5. Communicating with the developer as an audio designer and vice versa. Prevention strategies, address potential issues before they arise, explain your language.
\r\n6. Main issue of difference between Czech game audio and US\/Western AAA games.","ShowDate":"19-9-2022 8:30:00","Filter":"Design"}
Michael Lekovski
Czech Game Devs Association
{"Name":"Michael Lekovski","Image":"\/speakers\/michaellekovski.png","Company":"Czech Game Devs Association","Description":"Michael is an industry veteran who also works on education projects and human resources issues in the video game industry. His current project is the participation of game developers in creative learning processes as part of the integration of new computer science in primary schools, in which Czech Game Devs Association is involved.","Language":"English","TalkName":"The role of the video games industry in Czech education system","TalkDescription":"The talk is about the possibilities of new informatics in Czech primary education and about the pilot project of creative learning in primary school, which involves experts from the video game industry. The talk is intended for Czech game developers and is in Czech language.","ShowDate":"19-9-2022 8:30:00","Filter":"Other"}